Factsheet

Developer:
Punk Arcade
Based in Johannesburg, South Africa

Founding date:
September 1, 2010

Website:
punk-arcade.com

Press / Business contact:
[email protected]

Social:
twitter
facebook
G+

Releases:
Phase Edge

Address:
Johannesburg
South Africa

Phone:
+27 (0) 83 700 9787

Description

Punk game devs. Retro-futuristic game design and aesthetics. The essence of the old with the technique of the new.

History

Early history

Originally called retroFuture in 2011; Punk Arcade emerged from the collaboration of Michael de Jager and Julian Pritchard to further work on Michael's game known then as zX: Hyperblast.

After that

Originally working as just a two man team in a style similar of author (Michael) and editor (Julian) the team expanded out to encompass more people and various roles.

Projects


Videos

Phase Edge Demo Trailer YouTube

Logo Splash YouTube


Images

There are far more images available for Punk Arcade, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (387KB)

There are currently no logos or icons available for Punk Arcade. Check back later for more or contact us for specific requests!


Awards & Recognition

  • "Showcase A MAZE 2013" - Berlin, 24 April, 2013
  • "MGSA home.Coded rAge 2014" - Johannesburg, October 2014
  • "Showcase A MAZE Johannesburg 2015" - Johannesburg, September 2015

Selected Articles

  • "It’s a tough little game, but my word, is it ever fun, and so very well presented."
    - Chris Priestman, IndieStatik
  • "I feel that the game's focus on melee combat differentiates it from many shmups - you really need to master the blade attacks to get anywhere in zX. This feature and the combination of awesome soundtrack and glowy neon visuals totally won me over."
    - J. Monkman, Retro Gamer CD
  • "This is an intense and satisfying game which should fulfill your need for an arcade shooter."
    - John P. Martin, Indie Retro News
  • "retroFuture's zX is not like most shmups. Instead of encouraging passive play or requiring the player to dodge a ton of bullets, players should dive straight into the line of fire to reflect enemy shots and power up their hyper gun."
    - John Polson, Indiegames.com

Punk Arcade Homepage
Back to the homepage with you http://punk-arcade.com.


Team & Repeating Collaborator

Julian Pritchard
Dev, Design, Biz

Michael de Jager
Design, Art, Audio

Jakub Koziol
Web Goat


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks